Gaming MMO FPS RPG in the browser — log in and play, not a slide deck.
Most software consultancies ship Jira tickets. We ship worlds: a live multiplayer FPS RPG MMO with real accounts, real presence, and a rendering stack we wrote ourselves. This is not vapor — it is something you can sign into.
Our first game: Busy Dreaming
The flagship title in our games lane — an ambitious browser MMO you can play today.
busydreaming.comStack we actually run in production
We are not reskinning a template — this is a custom Three.js game engine, built from scratch for performance and multiplayer, paired with infrastructure we trust at scale.
- Three.js engine — hand-built rendering, game loop, and MMO-appropriate abstractions. No off-the-shelf “game kit” bloat.
- Netlify — fast global front end, previews, and the deploy pipeline your players never think about (until it saves the day).
- DigitalOcean — dedicated backend services for real-time and auth flows, in the same region as our players (where it matters).
- GitHub OAuth 2 — sign in with the account developers already trust; identity without reinventing the login wheel.
- Redis on DigitalOcean — sessions, cache, and live game state with rock-solid in-memory speed.