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Gaming MMO FPS RPG in the browser — log in and play, not a slide deck.

Most software consultancies ship Jira tickets. We ship worlds: a live multiplayer FPS RPG MMO with real accounts, real presence, and a rendering stack we wrote ourselves. This is not vapor — it is something you can sign into.

Our first game: Busy Dreaming

The flagship title in our games lane — an ambitious browser MMO you can play today.

busydreaming.com

Stack we actually run in production

We are not reskinning a template — this is a custom Three.js game engine, built from scratch for performance and multiplayer, paired with infrastructure we trust at scale.

  • Three.js engine — hand-built rendering, game loop, and MMO-appropriate abstractions. No off-the-shelf “game kit” bloat.
  • Netlify — fast global front end, previews, and the deploy pipeline your players never think about (until it saves the day).
  • DigitalOcean — dedicated backend services for real-time and auth flows, in the same region as our players (where it matters).
  • GitHub OAuth 2 — sign in with the account developers already trust; identity without reinventing the login wheel.
  • Redis on DigitalOcean — sessions, cache, and live game state with rock-solid in-memory speed.